Cheat Game Virtual Villagers 4 The Tree Of Life

  1. Cheat Game Virtual Villagers 4 The Tree Of Life
  2. Cheat Game Virtual Villagers 4 The Tree Of Life Cheats
  3. Virtual Villagers 4 The Tree Of Life Walkthrough

Purifying the Tree is the fifteenth puzzle in Virtual Villagers 4: The Tree of Life. 1 Requirements 2 Overview 3 Steps 4 Gallery Level 3 Dendrology Soap Invented You need an adult that is clean of body and mind to purify the Tree of Life. Drop an adult at the wind flutes and they will start to meditate. Drop a different adult onto the nursery to move all the children there. Make sure to do. Virtual Villagers 4 - The Tree of Life Virtual Villagers 4 tips and puzzles' solution:-use the the keyboard for changing screens: M = map D = details C = collections P = puzzles T = technology Space = pause esc = main menu Change the settings under 'OPTIONS' on the main menu to 'FAST' and 'FULL SCREEN'. If you want time to go faster, quit. Cheats, Tips, Tricks, Walkthroughs and Secrets for Virtual Villagers 4: The Tree Of Life on the iPhone - iPad, with a game help system for those that are stuck.

Virtual Villagers 4 - The Tree of Life


Virtual Villagers 4 tips and puzzles' solution:
-----------------------------------------------
use the the keyboard for changing screens:
M = map
D = details
C = collections
P = puzzles
T = technology
Space = pause
esc = main menu
Change the settings under 'OPTIONS' on the main menu to 'FAST' and 'FULL SCREEN'.
If you want time to go faster, quit the game and increase the time on your computer
by 2 hours. Start the game again and 2 years have gone by. Don't jump more than 2
hours into the future at a time as your villagers may run out of food and starve.
You can then buy technology or get a new project underway and jump 2 years into the
future again and again and.... If you adjust the time on your computer past midnight
be sure to increase the date by 1 as well. Otherwise you will accidentally jump into
the past, which often has grave side effects for the villagers. You can push the
space bar to pause the game before you reset the computer's time back to the correct
time and that will save your villagers.
Click on a project to see what percent completed it is.
Puzzles are not solved in order.
Don't finish building the huts at the beginning of the game.
When you want a baby don't let them walk back to the hut. Keep an eye on the population
count and keep trying until you see the population size increase.
Always use a child to heal anyone who is sick. That is the only skill a child can be
taught and when they reach 14 years old they will heal the sick on their own even if
you are not around.
Keep an eye out for mushrooms, especially at the beginning of the game. Only children
can pick up the mushrooms and they may desperately be needed for food in the future.
Pause the game if you will not be playing again for a long time.
To get to a different part of the map quickly, push the number keys. You can also pick
up a villager then press a number key to transport the villager to another part of the
map.
1 = bottom left, 2 = bottom middle, 3 = bottom right
4 = middle left, 5 = middle middle, 6 = middle right
7 = top left, 8 = top middle, 9 = top right
You can change the villagers' names under details.
When you hear the bells look for mushrooms or collectibles. I don't always find something
at that time.
To quickly find a child, click the right arrow next to the detail circle when no villager
is selected.
Drag both huts close to the wood pile before starting construction.
Drop a villager on the wood pile and one on the dry grass near the stairs. When they
are done drop a villager on the fire pit to start the fire.
Don't put villagers on the blackberry bush for food. Instead drop them on the cutting
tools in the lab (see Puzzle #1 below). This way they will get 30 points for food instead
of just 5 points.
Keep a careful watch for mushrooms and collectibles especially at the beginning of the
game. If you collect more than one of the same item then the child earns tech points.
Herbs: White herb near bridge, yellow above the lab, and orange near the top left of
the map.
After boiling water (see Puzzle #3 below) drop villager on the table after three herbs
have been collected. Then drop any villager, even children and nursing mothers, on the
food bin to add food to the pot.
Click on the mausoleum floor to go inside. Click on villager's picture for info on
that villager.
Low tide is every 2 hours.
Drop a child on another child and they will have some type of contest.
After earthen oven is complete, make the stew and drop villager on the fruit tree.
Strategies: The Tree of Life
At the beginning of the game be sure to select one young female child, two males and
two females 14 years old or slightly older.
Make one villager a farmer and the rest researchers.
Start the fire and make cutting tools (See Puzzle #1 below).
As soon as you have 5000 points buy level 2 construction and start on the earthen
oven (See Puzzle #6 below).
You will need to build the Love Shack before you can have children.
Puzzle #1: The Cutting Tool
Requirements: Start fire. (see TIPS above)
Action: Drop one or two villagers on the big fish bones on the beach. Each villager
will make three cutting tools and put them in the lab. You need to do this each
time you run out of cutting tools.
Description: 'Your villagers have discovered a method for the manufacture of cutting
tools.'
Puzzle #2: The Stream
Requirements: Adept or Master Builder
Action: Start villager cleaning debris near upper waterfall to make the river flow.
The debris will accumulate over time so this needs to be maintained. Once river is
flowing, drop an adept or master builder on the keystone on the bottom right of the
map and wait for him to fix the leak.
Description: 'Your villagers have restored the normal life-giving flow of the stream.'
Puzzle #3: Boiling Water
Requirements: None
Action: Drop villager on bowls at the top of the stairs to add fresh water to the pot
and on the bowls at the bottom of the waterfall for salt water and he will carry the
bowl of water to the pot. Drop a villager on the small rock pile on the lower left of
the bridge. Villager will carry the rock to the fire. When the rock is red hot then
drop villager on the rock to boil the water in the pot.
Description: 'Your villagers figured out how to boil water. Good for them!'
Puzzle #4: Soap Invented
Requirements: Puzzle #1, #3, #7
Action: Make a stew with 3 white herbs and salt water. Drop a villager on the pot
once the stew is done.
VirtualDescription: 'Your villagers have invented soap! Now they can wash behind their
ears.'
Puzzle #5: The Butterflies
Requirements: Puzzle #1, #2
Action: Drop a villager on the healthy green stalks near the lower left of the stream.
He will go get a cutting tool and return to the stalks. When he is covered in the
green cloud slowly carry him to the tree. Make sure the butterflies are following.
If you go too fast then the butterflies will return to the stalks. If that happens
then just bring your villager back to the stalks and wait for the butterflies to follow.
Description: 'Your villagers have made the Tree of Life attractive to butterflies again.'
Puzzle #6: The Frog Rescue
Requirements: Puzzle #1, #2
Action: When it rains a puddle will form to the right of the stairs. Drop 10 villagers
in the puddle and they will carry frogs up the stairs to the stream. You can make it
rain by dropping a villager on the healthy stalks in the stream to the left. He will
go get a cutting tool and return to the stalks. Once he is covered in sticky glue put
him in the flute area to meditate. Keep everyone else away for a few minutes and it
will rain. You have to keep an eye on the children because they like to disturb people
when they are meditating.
Description: 'Your villagers have rescued some frogs. Good for them.'
Puzzle #7: The Cooking Pit
Requirements: Level 2 Construction
Action: Clear out the rocks in the square pit on the bottom left of the map near the
strange fruit trees. When the fire is burning, drop villager on the rock pile to carry
rock to the fire. Once the villager reaches the fire drop another villager on the rock
pile for another rock. When the rock is red hot drop the villager on the rock to carry
it to the cooking pit. You need 4 rocks in the pit at the same time. You need to be
fast because if too much time passes the rocks in the pit disappear. You may wish to
go to 'MENU' then 'OPTIONS' and change speed to 'SLOW' to finish this puzzle. Once 4
rocks are in the pit at the same time then drop a villager on the banana tree and wait
for him to cover the oven. Then when you drop a villager on the strange fruit tree he
will take the fruit to pit and will automatically wait until it cooks and carries it
to the food bin.
Description: 'Your villagers have restored the fruit cooking pit to functional condition.'
Puzzle #8: Cloth Invented
Requirements: Puzzle #1, #3, Sewing hut, Fix piers
Action: Drop one villager on the rock wall to the right of the wood pile and they will
cut pulpy vines and place them on the stew table. Make the stew with salty water from
the bowls to the lower right of the waterfall and boil the water. When stew is done
drop villager on the pot and he will carry a bowl to the flat rocks on the beach.
Then keep dropping villagers on the pulp on the rocks until finished.
Description: 'Your villagers have discovered a method for the manufacture of cloth.'
Puzzle #9: The Nursery School
Requirements: Level 3 learning.
Action: Build the 4th hut and put an adept or master of 3 categories at the lecture
mat to teach the children.
Description: 'Your villagers have built a nursery school. This will help them raise
smarter children.'
Puzzle #10: The Mossy Rocks
Requirements: I need to double check
Action: Drop 2 children on the beach crab to distract him. Then drop 5 adults on
the crabs. They will carry the crabs to the mossy rocks. Once completed drop an
adult on the mossy rocks for a story.
Description: 'A story seems to be carved in the rocks!'
Puzzle #11: The Grand Feast
Requirements: Puzzle #3, #7, #12
Action: Make stew with one of each herb and fresh boiling water. Drop villagers
on each, the blackberries, fruit tree, fishing pier, food bin, and a child on a
mushroom. You can drop more than one villager on each food to make sure to get at
least one of each into the pot. Have an extra hot rock ready if you have trouble
finding the mushroom. If the pot stops boiling then you do not have to empty the
water, just get the herbs and food again.
Description: 'The villagers have put together a marvelous feast!'
Puzzle #12: Fishing Nets
Requirements: Puzzle #1, #3, #8, Adept builder
Action: Drop 3 master builders, or one 3 times, on a pier. You may need to make
more cloth (Puzzle #8) a few times if they are unsuccessful.
Description: 'Your villagers have repaired the fishing traps. Now they can add
fish to their diet.'
Puzzle #13: Pruning the Tree
Requirements: Puzzle #1, #3, #4, #8
Action: With extra cloth made, drop villager on sick tree limb. He will go get
the cloth and return to bind the tree limb. Then drop him on the cutting tools
and he will cut off the branch. Drop a villager on the soap. He will carry the
soap to the damaged tree limb.
Description: 'Your villagers have successfully treated the damaged limb.'
puzzle #14: Honoring the Tree
Requirements: Puzzle #1, #3, #4, #7, #8, #13, Level 3 Dendrology
Action: Make a stew with 3 yellow herbs and fresh water. Drop all villagers,
even children and nursing mothers, on the pot. They will carry a plate to the
tree.
Description: 'Your villagers have honored the tree.'
Puzzle #15: Purify Tree!
Requirements: Puzzle #1, #3, #4, #7 #8, #13, #14, Burning fire.
Action: Go to 'OPTIONS' and change the speed to 'SLOW'. Start a fire and make soap
if you don't have any left. Drop an adept or master of 3 categories in the school
to teach the children. Then drop another villager in the hole in the tree then on
the bar of soap. He will carry the soap to the bath, then drop him in the bath and
wait for him to get out of the water. Move everyone away from under the tree and
drop the villager back on the hole in the tree. You should drop the teacher in the
school a couple times to keep the children occupied. Then drop the villager in the
flute area to meditate. When he stands up drop him back on the hole in the tree.
He will go inside the tree and carry a bug to the fire. Then you can see the history
of the tree.
Description: 'Purify Tree! The tree has been purified.'
Puzzle #16: Decorating the Tree
Requirements: Puzzle #1, #3, #8, (possibly #13), Extra cloth
Action: Drop a villager on a box of braids in the lab and they will carry it to the
flat rock on the beach. Drop a villager on the braid and he will go get the cloth
and return to fix the braid. Follow the hummingbird to show you witch flower is in
bloom and wait there until the hummingbird leaves. Drop at least 7 villagers, even
children, on the flower and the last villager will carry the lei to the tree.
This needs to be done 3 times and the flower in bloom will change each time.
Once the third lei gets to the tree you can see the story of the tree.
Description: 'Your villagers have successfully decorated the tree.'
Master Parent Glitch:
---------------------
If you have an elderly woman, she cannot have kids anymore. But you can take any male and
place him over her continuously. You do not even have to wait for them to 'go indoors,'
it will rack up points for parenting skills and you have Master Parents in no time! Does
not work for elderly men, as the women will always have a baby because the men are fertile
no matter what their age.
Double or Triple Gathering:
---------------------------
When you place a child to gather an item, first hit the space bar and place the child slightly
on the side but still over the object to be gathered. Then take another child, hover it over
where you will place it (slightly to the other side), hit the space bar and place the child
(Double Gather). You must do this very rapidly or you will lose your chance. If you want to
triple gather, hit the space bar immediately after you place the second child. Then take another
child and hover it below the other children but still over the object, hit the space bar, and
drop the child (Triple Gather). This is even harder to do than a double because if you place
the children too close together, they will go off for a jumping contest an you will lose the
extra gatherings of the object or lose it all entirely.
Welcome to the Virtual Villagers: The Tree of Life Walkthrough! Uncover fantastic mysteries; unravel the story of Isola, and save the Tree of Life! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here. This document contains a complete Virtual Villagers: The Tree of Life game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by TheRealBoo.

Walkthrough Menu

Game Basics

Main Menu

  • Click on Change Tribe to create, select or delete a tribe.
  • Start Over will allow you to begin from scratch under the current tribe name.
  • Click on Options to access sounds, music and voiceovers controls, enable up to 4 music tracks, change between full screen and windowed mode and control the game speed.

Cheat Game Virtual Villagers 4 The Tree Of Life

Villager Detail Menu

  • This menu can be accessed by clicking the detail button on the main screen.
  • Here you will find all sorts of information about your villagers.
  • You can see their portrait, name (can be changed), age, gender, status, skills, likes and dislikes.
  • You can scroll between villagers by clicking on the arrows below the portrait.
  • The villagers can be sorted out by age, skill or health.
  • The status bar will indicate if your villager is healthy or sick. If sick, make sure to drop a healer on them right away.
  • For nursing villagers a timer will appear under the status bar indicating how much time is left.
  • Once a villager reaches the working age of 14, they can master up to five different skills: farming, building, research, healing and parenting.
  • Farming can be developed by collecting any type of food.
  • Building can be developed by clearing the stream obstruction and building new huts.
  • Research can be developed by doing research in the lab.
  • Healing can be developed by studying at the hospital and healing the sick villagers. This is accomplished by dropping the healer on the sick villager.
  • Parenting can be developed by telling stories to children, nursing babies and working on becoming a parent.
  • There are three different skill levels: trainee, adept and master.
  • You can set a preference for a specific skill by checking the correspondent box next to it.

Map Menu

  • Here you can see an overview map of the game.
  • You can instantly move to any part of the game by clicking on the desired location on the map.

Collections Menu

  • There are four sets of collectables that only your children can find.
  • They are: fish scales, mausoleum, wind flutes and research lab.
  • The fish scales appear to the left of the fish statue on the southeast corner of the screen. They are collected on the fish statue. Completing the collection will increase the maximum population.
  • The mausoleum pieces can be mostly found around the center of the screen. They are collected on the mausoleum arch at the northwest corner of the screen. Completing the collection will increase the maximum population by five and ghosts of dead villagers will appear to point out rare collectibles.
  • The wind flutes can be found mostly around the center of the screen. They are collected to the right of the stream obstruction at the northeast corner of the screen. Completing this collection will increase the maximum population by five.
  • The research lab items can be found mostly around the center of the screen. They are collected on the shelves in the research lab. Completing this collection will increase the maximum population by five and the researchers will earn tech points faster.
  • Collecting items you already have will give you additional tech points.

Technologies Menu

  • There are six types of technologies that you can upgrade by using tech points: science, medicine, learning, construction, food mastery and dendrology.
  • Upgrading science will allow your villagers to earn tech points faster.
  • Upgrading medicine will allow your villagers to live longer, be more fertile and will reduce the frequency of disease on the island. Once you reach level three you can build a hospital for training and treatment.
  • Upgrading learning will cause your villagers to pick up new tasks faster. Once you reach level three you can build a nursery school where children can be educated.
  • Upgrading construction will enable your villagers to build and repair various structures.
  • Upgrading food mastery will increase your villager’s understanding about preparing and storing all types of food.
  • Upgrading dendrology will allow the villagers to fully understand and eventually heal the Tree of Life.
  • There is a picture of the Tree of Life that tracks its current level of health. There are six levels total.
  • Drop a villager that has mastered at least two skills on the nursery school to start teaching the children. This will give them a head start on skills when they reach age 14.
  • You earn tech points by dragging a villager to the table in the lab so they can do research.
  • Some of the puzzles will require the upgrade of certain technologies.

Trophies Menu

  • Here you can track your progress in achieving up to 79 different trophies.
  • Use the vertical scroll bar on the right to browse thru them.

Puzzles and Milestones Menu

  • There are a total of 16 puzzles to solve.
  • Every time you complete a puzzle, the original image will be replaced by a game screenshot.
  • Click on a solved puzzle to see its name, a brief description and how long it took to complete it.

Controls and Navigation

  • Use the detail camera found at the bottom right of the main screen to quickly locate any villager.
  • Click on the arrows to browse thru the villagers. As each one comes up, the game will zoom to that villager.
  • When the camera is blank and you click on the right arrow the youngest villager will be located. As you keep clicking, it will browse from youngest to oldest.
  • Another way of selecting a villager is by simply clicking on them.
  • You can drag and drop any villager to any part of the screen.
  • There are several ways of navigating around the screen.
  • You can left click on the ground and drag the screen around.
  • You can access the overview map and click on the desired area.
  • You can use the detail camera and browse thru the villagers. The screen will move to their current location.
  • You can also use the numeric keypad to move around. Imagine the screen broken into nine grids where each grid corresponds to a number. For example, pressing #5 will take you to the center of the screen and pressing #9 will take you to the northeast area of the screen.

Stews

  • Making stews are a very important part of this game.
  • They are created by boiling fresh or salt water in a pot in the lab and adding herbs or foods.
  • You must have three herbs to make a stew.
  • There are three herbs to make stews with: soapy plant, sweet plant and spicy plant.
  • The soapy plants are white flowers located to the left of the lab bridge.

Cheat Game Virtual Villagers 4 The Tree Of Life Cheats

  • The sweet plants are yellow flowers located just above the lab.
  • The spicy plant is an orange flower located to the left of the Tree of Life.

General Tips

  • For an easy start choose two kids (10 or younger), two young women and one young man.
  • Follow the tutorial the first time you play the game. It’s a great way to quickly familiarize you with the game basics.
  • The game keeps running even when you are not playing. If you are planning on not playing for a while consider switching the speed to slow or paused.
  • Nursing mothers won’t work for a period of two years.
  • Females between 18 and 50 can become nursing mothers.
  • Children between the ages of 2 and 14 will not work, but they are the only ones that can collect mushrooms, flowers to make stew and collectables.
  • Make sure to pay attention to the weather. When it rains mushroom will appear more often and when it’s foggy collectibles will show up more frequently.
  • When the foundation for a hut shows up, you can pick it up and move it to a different location.
  • You need to have at least 250 in the food bin to stop villagers from worrying about food and keep working on their tasks.
  • If you are running the tutorial it will show you how to start a fire.
  • To start a fire drop an adult onto the pile of wood that’s left of the staircase going up the cliff. Then drop an adult on the dry grass that’s between the wood pile and the staircase. Last, drop an adult onto the black circle with the wood and the grass on it.
  • You can pause the game at any time by hitting the space bar.
  • This guide was designed to help you solve the puzzles as quickly as possible. Don’t be afraid to try more challenging combinations of villagers to start with.

Virtual Villagers 4 The Tree Of Life Walkthrough

Puzzle 1: The Cutting Tool

  • Head to the large fish skeleton that is south of the food bin.
  • Drop an adult on the skeleton and they will collect three bones and heat them in the fire.
  • After the cutting tools are made they will store them in the science lab.
  • During each process three cutting tools are created.
  • You can store up to six cutting tools in the science lab.

Puzzle 2: The Stream

  • Head to the cascading waterfall.
  • Pay close attention to where it ends.
  • Look for the stream obstruction, left of the wind flutes, and drag a villager on it so they can begin clearing it.
  • You can use more than one villager to speed up the process.
  • Once the obstruction has been cleared, the water will surround the tree.
  • Head to where the waterfall used to end and you will find the keystone.
  • Drag a villager who is both an adept builder and an adept scientist to the stone and they will plug the hole to the left of the tree thus restoring the normal flow of the stream.

Puzzle 3: Boiling Water

  • There are two sets of bowls. At the top of the cliff you will find the set for fresh water and the bottom the set for salt water.
  • To boil water you have to first bring water to the pot in the lab and then heat it up with a red hot stone.
  • Drag an adult on the desired set of bowls. They will fill the bowl with water and take it to the lab.
  • Look for a pile of stones at the bottom left of the bridge to the lab.
  • Drag an adult on the stones and they will take one to the fire.
  • Once the stone is red hot drag an adult to it and they will take the stone to the pot in the lab.

Puzzle 4: Soap Invented

  • The requirement to solve Puzzle 4 is: Puzzle 3.
  • Look for the soapy smelling flowers (white ones) located to the left of the lab bridge.
  • Drag a child to the flowers and they will collect three of them and place them on a table in the lab.
  • Use an adult to fill the pot with salt water, heat a stone and boil the water.
  • Drag an adult to the table with the flowers to make soap.
  • When the water disappears from the pot, drag an adult to it and they will stack the soap on a rack.

Puzzle 5: The Butterflies

  • The requirements to solve Puzzle 5 are: Puzzle 1 and Puzzle 2.
  • Look for a dry plant at the bottom of the stream, below the blackberry bush.
  • After solving Puzzle 2 the dry plant will begin to recover.
  • Once the plant is green drag an adult to it and they will cut the leaves.
  • The adult will get covered in plant sap and butterflies will show up.
  • Very slowly (to make sure you don’t lose the butterflies) drag your villager to the Tree of Life.
  • Once the adult is done wiping the sap on the tree, the butterflies will stay on the tree.

Puzzle 6: The Frog Rescue

  • The requirement to solve Puzzle 6 is: Puzzle 2.
  • Look to the right of the stairs going up the cliff.
  • When it rains you will see a puddle of water appear in this area and frogs will show up.
  • Drag an adult onto the frogs and they will carry one to the tree.
  • Repeat this process until six frogs have been rescued.

Puzzle 7: The Cooking Pit

  • The requirement to solve Puzzle 7 is: Level 2 Construction.
  • Look for an area covered in rocks next to two palm trees at the southwest corner of the screen.
  • Drag an adult there to remove the rocks.
  • You can use more than one villager to speed up the process.
  • Once the area is cleared you need to move four hot stones to it.
  • Make sure you use more than one villager because if you are too slow the stone will cool down and you will have to restart the process.
  • Drag an adult to the banana tree located between the blackberry bush and the bridge. They will put leaves on the pit until it is activated.
  • Now you can drag adults to the fruit trees.

Puzzle 8: Cloth Invented

  • The requirements to solve Puzzle 8 are: Level 2 Science and Puzzle 1.
  • After getting Level 2 Science the foundation for a new hut will appear: The Clothing Hut.
  • Once the clothing hut is finished, drag an adult on the pulpy vines located on the cliff wall to the left of the staircase. They will cut three pieces of vines and take them to the lab.
  • Fill the pot with salt water and boil it.
  • Drag an adult to the table and they will add the vines to the pot.
  • Once the cooking is done, drag an adult to the pot. They will place the cloth pulp on a flat rock on the shore.
  • Drag an adult onto the pulp to make the cloth. This needs to be done ten times.
  • Have two adults working on the pulp at the same time to speed of the process.
  • When finished you will have three bolts of cloth which will be stored at the hut.
  • The clothing hut can store up to six bolts of cloth.

Puzzle 9: The Nursery School

  • The requirement to solve Puzzle 9 is: Level 3 Learning.
  • After reaching Level 3 Learning a new hut foundation will appear.
  • Drop some builders on it to start construction.
  • Once it is built, drop a villager with at least two skills mastered on it. They will start teaching the children.

Puzzle 10: The Mossy Rocks

  • The requirement to solve Puzzle 10 is: Puzzle 12.
  • Have an adult catch a fish. This will make a crab appear on the beach to the right of the cliff staircase.
  • Very quickly pick up a child and drop it on the crab. Repeat again with another child.
  • Now drag an adult to the crab and they will pick up the crab and take it to the mossy rocks at the base of the pond.
  • You need to do this process five times.

Puzzle 11: The Grand Feast

  • The requirements to solve Puzzle 11 are: Puzzle 7 and Puzzle 12.
  • Have the children pick up the three herbs: spicy, soapy and sweet.
  • Fill the pot with fresh water and boil it.
  • Drag an adult to the table to start the stew.
  • Drop and adult twice on the food bin.
  • Drop an adult on the blackberry bush.
  • Drop an adult on the pier to get a fish.
  • Drop an adult on the fruit trees.
  • Drop a child on a mushroom.
  • After everything has been added, drop an adult on the pot.
  • When finished, all the villagers will come get a bowl and gather around the fire.

Puzzle 12: Fishing Nets

  • The requirement to solve Puzzle 12 is: Puzzle 8.
  • Drag an adult to the piers to repair them.
  • Drag an adult to the piers after they have been repaired. They will use the cloth to repair the fishing nets. Repeat the process until the nets are repaired.
  • Now you can get fish by dragging an adult to the piers.

Puzzle 13: Pruning the Tree

  • The requirements to solve Puzzle 13 are: Level 2 Dendrology, Puzzle 1, Puzzle 4 and Puzzle 8.
  • Drop an adult onto the sick branch of the tree. They will go get cloth to bind the branch.
  • Drop an adult to the cutting tools and they will cut off the sick branch.
  • Drop an adult on the soap in the lab to clean the black spots.

Puzzle 14: Honoring the Tree

  • The requirements to solve Puzzle 14 are: 20 villagers.
  • Make a stew with the following ingredients: fresh water, three sweet plants and food from the food bin.
  • Very quickly drop 20 villagers onto the pot and they will take the stew to the Tree of Life and honor it.
  • The puzzle will be solved once 20 villagers are kneeling at the Tree of Life at the same time.

Puzzle 15: Purifying the Tree

  • The requirements to solve Puzzle 15 are: Level 3 Dendrology and Puzzle 4.
  • You need an adult that is clean of body and mind to purify the Tree of Life.
  • Drop an adult on the soap in the lab. He will put soap into the pond and suds will appear.
  • Drop the adult into the pond and wait until they are clean. You will know because there will be white sparkles around them.
  • Drop a different adult onto the nursery to move all the children there.
  • Drop the sparkling adult near the wind flutes and they will start to meditate.
  • Make sure no one disturbs the meditating villager.
  • When the villager is done meditating they will be clean of body and mind, sparkling white and gold.
  • Drop the villager onto the hole in the Tree of Life.

Puzzle 16: Decorate the Tree

  • The requirements to solve Puzzle 16 are: The first four steps in healing the Tree of Life and Puzzle 8.
  • Drop an adult onto one of the three crates located below the big round table in the lab.
  • They will take one braid and lay it down on the same flat rock used to make cloth.
  • Look for the purple hummingbird that will start to hover around some flowers.
  • When the hummingbird flies away, drop a child onto the flower.
  • Keep dropping the child until the flower is picked.
  • Drop more children onto the flower until six flowers have been added to the braid.
  • This process has to be done three times in order to cure the Tree of Life.
Congratulations! You have completed Virtual Villagers:The Tree of Life!

Created at: 2010-04-21