Super Mario Land 2 Game Genie Cheats

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Super Mario Land 2: 6 Golden Coins

Developer: Nintendo R&D1
Publisher: Nintendo
Platform: Game Boy
Released in JP: October 21, 1992
Released in US: November 2, 1992
Released in EU: January 28, 1993

This game has unused graphics.
This game has unused text.
This game has debugging material.
This game has regional differences.
This game has revisional differences.

This game has a prerelease article

Super Mario Land 2 introduces the concept of space exploration to the Mario series. Also, Wario.

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  • 800?63A2 Coin Modifier for 1st Digit 2. 80??62A2 Coin Modifier for 2nd and 3rd digit 3. 800?16A2 Power Modifier Quantity Digits to Accompany Power Modifier Codes A. 0 Small Mario B. 2 Flying Mario D. 3 Fire Power Mario.

Super Mario World Game Genie Codes

Cheats, Tips, Tricks, Walkthroughs and Secrets for Super Mario Land 2: 6 Golden Coins on the GameBoy, with a game help system for those that are stuck. For Super Mario Bros. 2 on the NES, Game Genie Codes by THedstrom. Super Mario Land 2: 6 Golden Coins – Game Genie Codes The following are known Game Genie Codes for Super Mario Land 2: 6 Golden Coins on Nintendo Game Boy. 023-218-E6EEach defeated enemy worth 2 053-218-E6EEach defeated enemy worth 5 00D-8DA-E6EStop the Timer 02D-8DA-E6ETimer counts down by 2 at a time 002-41B-F7EStart a new game. Super Mario Land 2: 6 Golden Coins – Game Genie Codes The following are known Game Genie Codes for Super Mario Land 2: 6 Golden Coins on Nintendo Game Boy. 023-218-E6EEach defeated enemy worth 2 053-218-E6EEach defeated enemy worth 5 00D-8DA-E6EStop the Timer 02D-8DA-E6ETimer counts down by 2 at a time 002-41B-F7EStart a new game.

  • 1Early Graphics
  • 2Unused Sprite Graphics
  • 3Unused Background Graphics
  • 4Unused Map Graphics
    • 4.1Overworld
    • 4.3Tree Zone
  • 11Revisional Differences
  • 12Miscellaneous

Early Graphics

Graphics from earlier versions of the game still survive in the ROM.

Mario

Early
Final

While largely identical to the final Mario tileset, there are some differences, mostly relating to poses of Mario from the front. The fireball is also much darker.

These graphics are only present in the Japanese version; they were replaced with duplicate title screen tiles in the American and European versions.

Font

Early
Final

The early font is not shaded at all, and most of the digits have different graphics. The final version frees up some of the letter tiles for other graphics, like the money bag. The B isn't used in either version.

Time

Found in an early version of the font, this would have been used to indicate time instead of the 'T'. It was probably shortened to make the HUD less cramped, and an early screenshot indicates that this was changed before the GOAL was. The last two 8×8 tiles were replaced with the money bag graphics.

Pipe

Early
Final

The horizontal pipes were made a bit thicker in the final version, probably to hide Mario when he travels through.

Platform

Early
Final

A thicker version of the floating platforms found throughout the game.

Another variant of the early platform above that looks as though it's dissolving.

(Source: Original TCRF research)

Unused Sprite Graphics

Space Mario

Animations of Mario swimming in space. It's possible these were meant for the last Space Zone stage, where you have free vertical movement.

These animations aren't used either. There are no vertical pipes in Space Zone, and you can't spin jump.

Trampoline

The trampoline from Super Mario World! This appears in an early version of the standard block tileset. In the final block tileset, it was replaced by the fire block graphics.

Savefile Deletion Explosion Cloud

When the player deletes a savefile, an animation of an explosion in the corresponding pipe is played. Because of the speed of the animation, the cloud disappears after only the first two of the sprites above are used. The two other sprites can be seen by modifying the sprite table and speeding up the animation with this base64-encoded xdelta patch applied to an English ROM:

Original Game
Reconstruction

Unused Background Graphics

Goal

Graphics from an older version of the GOAL, which include a sign above a mushroom house. While all of the graphics exist (left), only the rooftop has metatiles defined (right).

This version of the GOAL appeared in an early screenshot, which also shows the final timer graphic. Interestingly, the ripped tiles differ somewhat from this shot: look at the lower part of the roof by the right side of the doorway, and the area where the pole meets the roof. This may suggest that the old GOAL underwent a tiny bit of alteration before being scrapped.

(Source: BigFred (scanned image))

Ceiling Spike

An unused ceiling spike, intended for Space Zone.

Unused Map Graphics

Overworld

Mario's Castle

These tiles are found with the rest of the castle overworld graphics. The top of the castle is always obscured by a large black cloud, even after you defeat Wario, rendering them unused.

An unused tilemap at 0x47000 shows the full castle, using these tiles. Interestingly, this tilemap has some other differences:

  • A tree to the right of the Pumpkin Zone entrance is in a different location, and is also missing a tile.
  • For reasons unknown, some water tiles next to Macro Zone's right chimney were switched around.
  • The small end of the tunnel to the right of Macro Zone has a blank tile above it. At one point, this probably had a different tile, as it reuses a tile from elsewhere (the left side of the small column things with eyes) in the final version.
  • Since the flowers(?) northeast of the castle are replaced by the dark cloud in the final version, a single set of flowers was added to the right of the tunnel mentioned above.
  • A piece of the fence(?) southwest of the castle is missing. This might suggest that the fence posts once formed a vertical line instead of a bracket shape.

Pumpkin Zone Entrance

The last 8×8 tile of the Pumpkin Zone graphic is unused, cut off by tree tiles.

Small Cloud

Right above Pumpkin Zone is a floating cloud, fully coded but disabled, located at 0x3CC04.Location ID: 09

Macro Zone

Along with whatever those other four tiles are supposed to be, an unused H can be found. This suggests that Macro Zone's name originally began with an H (Home? House? Huge?) but was changed sometime in development.

Tree Zone

Alternate Flower

A static version of the flower tiles. In the final version, the flowers in the background (that appear when the Tree Zone secret level is cleared) are animated.

How this would have looked in-game.

Eyes

These strange eyes appear with the rest of the Tree Zone object graphics. In an early version of the game, the second level of Tree Zone was actually located inside the tree stump: when Mario stood on it, only these eyes, blinking in the darkness, were visible.

(Source: Original TCRF research)

Cave Entrance Map Location

To access this location, change memory address A840 to 10 while on the overworld.

While you go through this cave to get to Mario's castle, there's no way to actually stop here.

Unused Room

An inaccessible part of the first Tree Zone stage, containing pipes, blocks, and water, likely a leftover from a much earlier version of the stage.

To access this room, change memory address A229 to 54 and A22A to 02, but only above this unused room.

(Source: Dark Linkaël)

Unused Boss Music Variant

Super Mario Land 2 Game Genie Cheats

There exists an alternate version of the boss battle track that lacks the bass and intro of the used track.

(Source: nensondubois)

Happy Space!

'HAPPY' is spelled out in stars in the first Space Zone level. Sadly, there is no way to see this through normal gameplay, although you can reach the Y if you jump up and to the left of the second money bag. It is possible to reach the letters by using the Game Genie code 005-1FE-6E and holding A to moonjump over to the section.

(Source: RyuMaster, nensondubois (accessing the rest of the letters))

Demo Message

This message screen can be found at 0x3288A-0x32ABD, a leftover from an earlier version of the game. The font used for this message only exists in the Japanese version, at 0x149E5-0x14CE4. GameShark code 01209BFF or Game Genie code 200-77B-E6E will display the screen responsible for the message in all versions; unfortunately, the game does not load the associated font data, causing the message to appear glitched. As such, note that this is a mock-up screen.

Regional Differences

Japan
International

The title screen was completely redesigned for the international release. The sign pointing to the pipe and the pipe itself are no longer there, and the grass was also shortened.

Revisional Differences

Level Demos

A possible debug remnant in Version 1.0 (both Japanese and US/Europe): if you hold certain button combinations on the title screen, you can play the level demos.

  • Up + Select - Intro level
  • Up + A + Select - Hippo level
  • Up + B + Select - Turtle Zone level
  • Up + A + B + Select - Macro Zone level

The game stores input sequences in memory addresses 0xA300-0xA3FF. This part of memory stores 127 input slots, each consisting of two addresses, that keep track of what button was pressed and for how long it was pressed. Pressing one direction and then letting go of it will use up two slots and 256 frames of no input will also use up one slot.

The input sequences for the built-in demos are read from this part of memory, but using one of the above codes will let you write new input sequences. However, the game will freeze once all 127 input slots are used.

Pipe Glitch

Present in both version 1.0 and 1.1: While going down a pipe, pause and exit by pressing Select. Alternatively, start going down a pipe at the same time you are killed by an enemy. The next time you enter a level, you will go through the ground and can reach areas that are out of bounds.

Checkpoint Bell Glitch

Pause the game at the same time you touch a checkpoint bell in a previously beaten level, then leave the level by pressing Select. If done correctly, next time you enter a level you will hear the bell sound effect and the bell counts as touched so you start at the level's middle when entering it again.

If you enter a level that doesn't have a bell (excluding Mario's castle), upon re-entering, you will start at the level's top-left corner at what is presumably (0,0). This was fixed in Version 1.2, which starts you at the beginning of the level as if nothing happened.

(Source: Original TCRF research)

Virtual Console Changes

In the screen where Mario is standing in front of the castle, the flashes from the lightning strikes were toned down in the 3DS version (specifically, there are fewer flashes per lightning strike), likely to reduce the risk of seizures.

Miscellaneous

Totaka's Song

At the Game Over screen, after 2 minutes and 34 seconds, Totaka's Song can be heard.

Graphical Oddities

Normal
Alternate

The game uses two different sets of sprites for Mario, depending on what type of level you're in. The alternate sprites are used in dark levels, while the normal ones are used everywhere else except Space Zone. Some minor fixes were made to the normal sprites before release, mostly to the hat and overalls of Mario's back-facing sprite, which were not carried over to the alternate tileset.

Unfortunately, whoever fixed up the back-facing sprite mistakenly used the transparent palette entry instead of the white one, creating 'holes' in the sprite. These are much more visible on a Game Boy Color, which can assign separate palettes to sprites and backgrounds. Several other sprites in the game have similar problems (note the blue dots in the Goomba's eyes at the bottom of the screen).

(Source: Original TCRF research)
The Mario series
NES/FDSSuper Mario Bros. • Super Mario Bros. 2 (FDS) • Super Mario Bros. 2 (NES) (Prototype; Doki Doki Panic) • Super Mario Bros. 3
SNESSuper Mario World • Super Mario All-Stars • Super Mario World 2: Yoshi's Island (Prototypes)
SatellaviewBS Super Mario USA • BS Super Mario Collection
Nintendo 64Super Mario 64 (64DD Version)
GameCubeSuper Mario Sunshine (Demo)
WiiSuper Mario Galaxy • Super Mario Galaxy 2 • New Super Mario Bros. Wii • Super Mario All-Stars: 25th Anniversary Edition
Wii UNew Super Mario Bros. U • New Super Luigi U • Super Mario 3D World • Super Mario Maker
Game Boy (Color)Super Mario Land • Super Mario Land 2: 6 Golden Coins • Wario Land: Super Mario Land 3 • Super Mario Bros. Deluxe
Game Boy AdvanceSuper Mario Advance • Super Mario Advance 2 • Super Mario Advance 3 • Super Mario Advance 4
Nintendo DSNew Super Mario Bros. • Super Mario 64 DS
Nintendo 3DSSuper Mario 3D Land (Demo) • New Super Mario Bros. 2 • Super Mario Maker for Nintendo 3DS
Nintendo SwitchSuper Mario Odyssey • New Super Mario Bros. U Deluxe • Super Mario Maker 2 • Super Mario 3D All-Stars
iOS/AndroidSuper Mario Run
Mario Kart
Console GamesSuper Mario Kart (Prototypes) • Mario Kart 64 • Mario Kart: Double Dash!! (Demos) • Mario Kart Wii (Channel) • Mario Kart 8 (Deluxe)
Handheld GamesMario Kart: Super Circuit • Mario Kart DS (Demos) • Mario Kart 7
Arcade GamesMario Kart Arcade GP • Mario Kart Arcade GP 2 • Mario Kart Arcade GP DX
Mario RPGs
Super Mario RPGLegend of the Seven Stars
Paper MarioPaper Mario • The Thousand-Year Door (Paper Mario 2 Demo) • Super Paper Mario • Sticker Star • Color Splash • The Origami King
Mario & LuigiSuperstar Saga (+ Bowser's Minions) • Partners in Time • Bowser's Inside Story (+ Bowser Jr.'s Journey) • Dream Team • Paper Jam
Mario Party
Console GamesMario Party • Mario Party 2 • Mario Party 3 • Mario Party 4 (Demo) • Mario Party 5 (Demo) • Mario Party 6 (Demo) • Mario Party 7 • Mario Party 8 • Mario Party 9 • Mario Party 10 • Super Mario Party
Handheld GamesMario Party Advance • Mario Party DS
Mario Sports
Console GamesBS Excitebike Bunbun Mario Battle Stadium • Mario Golf • Mario Tennis • Mario Golf: Toadstool Tour • Mario Power Tennis • Mario Superstar Baseball (Mario Baseball Demo) • Super Mario Strikers (Demo) • Mario Strikers Charged • Mario & Sonic at the Olympic Games (Beijing 2008, London 2012) • Mario Sports Mix • Mario Tennis Aces
Handheld GamesMario's Tennis (Virtual Boy) • Mario Golf • Mario Tennis (GBC) • Mario Tennis: Power Tour • Mario Golf: Advance Tour • Mobile Golf • Mario & Sonic at the Olympic Games (Beijing 2008)
Web GamesMario Tennis: Power Tour - Bicep Pump
Other
Arcade GamesDonkey Kong • Donkey Kong Jr. • Mario Bros. • Donkey Kong, Donkey Kong Jr., Mario Bros. • Mario Roulette • Luigi's Mansion Arcade
Computer GamesDonkey Kong (Atari 8-bit family) • Mario is Missing! (DOS) • Mario Teaches Typing (DOS) • Mario's Early Years (DOS) • Mario's Game Gallery (Mac OS Classic)
Console GamesDonkey Kong (NES) • Donkey Kong Jr. (NES) • Mario Bros. (NES) • Wrecking Crew • Dr. Mario (NES) (Prototypes) • Mario Paint (Prototype) • Mario & Wario • Tetris & Dr. Mario • Undake 30: Same Game Mario Version • Mario's Super Picross • Wrecking Crew '98 • Mario is Missing! (NES, SNES) • Mario's Time Machine (NES, SNES) • Mario's Early Years: Fun With Letters • Yoshi's Safari • Hotel Mario • Super Mario's Wacky Worlds • Mario no Photopi • Mario Artist Paint Studio (Prototype) • Mario Artist Talent Studio • Mario Artist Communication Kit • Dr. Mario 64 • Luigi's Mansion • Dance Dance Revolution Mario Mix • Fortune Street • Captain Toad: Treasure Tracker (Wii U, Switch) • Mini Mario & Friends amiibo Challenge • Dr. Luigi • Mario + Rabbids Kingdom Battle • Luigi's Mansion 3
Handheld GamesDr. Mario • Donkey Kong • Mario's Picross • Picross 2 • Jaguar Mishin Sashi Senyou Soft: Mario Family • Mario Pinball Land • Mario vs. Donkey Kong (Demo) • Mario vs. Donkey Kong 2: March of the Minis (Demo) • Mario vs. Donkey Kong: Minis March Again! • Super Princess Peach • Dr. Mario & Puzzle League • Mario Bros. Classic • Luigi's Mansion (Nintendo 3DS) • Luigi's Mansion: Dark Moon • Captain Toad: Treasure Tracker (Nintendo 3DS) • Photos with Mario • Dr. Mario World
Web GamesDr. Mario: Vitamin Toss
See also
Yoshi • Donkey Kong • Wario
Retrieved from 'https://tcrf.net/index.php?title=Super_Mario_Land_2:_6_Golden_Coins&oldid=794780'
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Use the above links or scroll down see all to the Game Boy cheats we have available for Super Mario Land 2.

Go Under The Screen

After you beet a spot that has a long tunnel go in the tunnel then before you reach the end going down push start then select then go back on the level and you should fall down below the screen then you can run around and possibly unlock secret levels just be careful cause you could also die.

Get To Space Zone

In the level where the hippo is blowingbubbles and you have to float in one of thebubbles, just keep A pressed down and get to thetop. Then just keep going and going and going.Eventually, you'll reach the end and can gothrough the top door. When you go through thetop door, you'll be transported to SPACE ZONE.

100 Coins

In that hippo bubble level, in the first hippoas you are about to get into a bubble, don't! Gointo the water instead. You'll notice there is apassageway leading backwards that you mightthink is just there as the beginning of theunderwater part. Its not. Keep going backwardstill you reach the end and there will be a '?'square with a Money Bag. Also when you are in abubble floating midway through the level, lookclosely at the clouds. One of them will be anarrow-shaped one pointing upwards to a smalllittle cloud. If you upwards into the middle ofthe cloud then you should hit and invisiblesquare with another Money Bag. Keep doing thisagain and again to get more and more coins.

Going Back

Cheats

If you are on a level that you have beaten youcan go back to the map without finishing it. Allyou have to do is pause the game and then pressselect.

Rat Trap

Boss #3 is an easy win(if you have fire Mario). He's fast but, fire balls will catch him ifyou watch out. Fire at his tail until he dies. Note:Run to the left when drops off thecelling and, remember what tube he's in.

Huff And Puff And Blow The House Down

Super Mario Land Game Genie Codes

Boss #5 is probly under the Alien in hardness. Both fire balls and jump timing is eveything in this fight. Straw pig just rolls around fire away and when he's close jump.Wood pig jumps around some attack him but be careful about jumps. Brick pig jumpsvery high becareful and bar-ba-cue him with fire balls. Once he's a hicory ham the coincomes from his house.

Sushi Anyone?

Finaly boss #6 an octapus that has jr. asistans. Use bunny ears to hover and when he'sunder you drop. Duck to avoied the baby octapus.When he's dead you'll 'bag' anothercoin. Now for Wario.

Drop A House On The Witch

Boss #4 is a little hard. This witch can teleport to two places and, shoots fire in fourdirections one under each pot and one strait. Plus fire balls and bunny ears are only lifesupporters. Stay in the middle until you see the witch then, go to witch, doge the fire,then jump on her. When the fire goes under a pot the lid will rise and,you will hit thespikes. When the witch dies you will smell what the witch is cooking a coin.

Mario 2 Game Genie Codes

Big Bird

When this boss is at the right use bunny ears to hover over the left or, vice vercia. Then the first gold coin will hatch (hint hint).

Get 1 Free Life

On the bubble level go into a bubble and gobackwards to the wall then go upward and you willfind a box that has a hart in it.

Full Map

When you are at the map screen, press and hold Bto move the cam around the map. Release thebutton to move the cam back to Mario.

Easy Mode

When You are picking the folder that you wantpress select. It will say easy mode. Then Go play.

We have no cheats or codes for Super Mario Land 2 yet. If you have any unlockables please submit them.

Super Mario Land 2 Game Genie Cheats Codes

We have no unlockables for Super Mario Land 2 yet. If you have any unlockables please submit them.

Super Mario 3 Game Genie

We have no easter eggs for Super Mario Land 2 yet. If you have any unlockables please submit them.

We have no glitches for Super Mario Land 2 yet. If you have any unlockables please submit them.